# One language per file. Keep keys identical to Chs.txt.
mod_loaded=Wuxia Prequel accessibility mod loaded.
debug_enabled=Debug mode enabled.
debug_disabled=Debug mode disabled.
Speech.Join={0}, {1}
Speech.LineEnd=.
UIStart.Main=Use {0} and {1} to move menu focus.\n Press {2} to activate the current item.
UIStart.DLC=Use {0} and {1} to move menu focus.\n Press {2} to activate the current item.\n Press {3} to return to the title menu.
UIStart.Unavailable=Title menu help is unavailable.
UISystemSetting.Main=Use {0} and {1} to select a setting,\n {2} and {3} to adjust it,\n {4} and {5} to switch between system and key settings,\n {6} to confirm the current item,\n and {7} to exit and choose whether to save.
UISystemSetting.Resolution=Use {0} and {1} to select a resolution,\n {2} to choose it,\n and {3} to return to system settings.
UISystemSetting.KeySettings=Use {0} and {1} to select an action,\n {2} and {3} to move between the keyboard and controller columns,\n and {4} to start changing the binding, then press the new key.\n Use {5} and {6} to switch settings pages,\n and {7} to exit and choose whether to save.
UISystemSetting.KeyCapture=Press the new key to bind the current action.\n {0} is reserved by the accessibility mod and cannot be assigned to a game action.
UISystemSetting.Dialog=Use {0} and {1} to select an option,\n and {2} to activate it.
UISystemSetting.Unavailable=System settings accessibility is unavailable.
UISystemSetting.SSAAMultiplierName=SSAA multiplier
UISystemSetting.Enabled=On
UISystemSetting.Disabled=Off
UISaveAndLoad.Load=Use {0} and {1} to select a save,\n {2} and {3} to switch between general and automatic saves,\n {4} to load the selected save,\n and {5} to go back.
UISaveAndLoad.EmptySlot=Slot {0}, {1}.
UISaveAndLoad.Unavailable=Save/load accessibility is unavailable.
UISaveAndLoad.SavePage=Save.
UISaveAndLoad.Save=Use {0} and {1} to choose a save slot,\n press {2} to save the current progress to the selected slot; an occupied slot opens overwrite confirmation.\n Press {3} to go back.
UISaveAndLoad.SaveConfirm=Use {0} and {1} to move between the overwrite confirmation options,\n press {2} to execute the current option,\n and press {3} to close the save menu.
UISaveAndLoad.Overwrite=The following save will be overwritten: {0}
UISaveAndLoad.SaveComplete=Save complete.
UIMovie.SkippableHelp=The opening movie is playing.\n Press {0} to skip.\n This movie cannot be paused.
UIMovie.UnskippableHelp=The opening movie is playing.\n This playback cannot be skipped or paused.
StoryMovieSkip.ConfigUnavailable=The native story-skip setting could not be added. Check that TaleOfWuxia.ini in the launch folder is writable.
UILoad.Background.UI_loading_01=In the Frosts Descent of this year. Tianlong Cultist dueled Fengdou under the Tiandu Mountain. Both sides have sent their elites. Nagaraja and Enra fought with each for a long time. But ended neither in victory nor defeat.
UILoad.Help=No action is required while loading.\n The game continues automatically when loading finishes.
UITalk.Line={0}: {1}
UITalk.Help.Talk=Press {0} to continue.
UITalk.Help.Select=Use {0}, {1}, {2}, or {3} to move through the choices.\n Press {4} to confirm.
UITalk.Unavailable=Dialogue accessibility is unavailable.
UISaveTalk.Empty=No conversation records.
UISaveTalk.Help=Use {0} and {1} to browse the conversation log.\n Press {2} or {3} to close it.
Exploration.Status=Current location: {0}. Character facing {1}. Forward movement: {2}.
Exploration.Unavailable=Map accessibility is unavailable.
Exploration.Direction.North=North
Exploration.Direction.NorthEast=Northeast
Exploration.Direction.East=East
Exploration.Direction.SouthEast=Southeast
Exploration.Direction.South=South
Exploration.Direction.SouthWest=Southwest
Exploration.Direction.West=West
Exploration.Direction.NorthWest=Northwest
Exploration.Direction.Here=here
Exploration.Category.Characters=Characters
Exploration.Category.Items=Items
Exploration.Category.Quests=Quests and mechanisms
Exploration.Category.TreasureChests=Treasure chests
Exploration.Category.SceneObjects=Investigable objects
Exploration.Category.Exits=Entrances and exits
Exploration.Category.Enemies=Enemies
Exploration.Category.Locations=Locations
Exploration.Enemy.Alert={0} is on alert.
Exploration.Target={0}, X {1}, Y {2}, Z {3}, {4}, distance {5:0.0}.
Exploration.Target.None=There are no browsable targets.
Exploration.Target.Unavailable=The current target is no longer available.
Exploration.Target.TreasureBox=Treasure chest
Exploration.Target.Exit=Exit to {0}
Exploration.Target.Field=Vegetable field
Exploration.Target.ShuiPanpanIntervention=Shui Panpan Stands Up for Justice
Exploration.Target.RoomEntrance=Room entrance
Exploration.Target.RoomExit=Room exit
Exploration.Target.RiverIslandCrossing=River island crossing
Exploration.Target.NamedRoomEntrance=Entrance to {0}
Exploration.Target.NamedRoomExit=Exit from {0}
Exploration.Room.M004_02.01=Room with Second Brother's manuals
Exploration.Room.M004_02.02=Master's room
Exploration.Room.M004_02.03=Room with Old Xiao's diary
Exploration.Room.M004_02.04=Room with salted fish
Exploration.Room.M004_02.05=Guest room
Exploration.Room.M0005_01.01=Tavern
Exploration.Room.M0005_01.03=Aunt Li's tavern
Exploration.Room.M0013_04.HZRoom=Honeyseeking Boudoir
Exploration.Navigation.NoTarget=No target is selected.
Exploration.Navigation.Started=Moving toward {0}, X {1}, Y {2}, Z {3}. Press any movement key to stop.
Exploration.Navigation.Arrived=Arrived near {0}.
Exploration.Navigation.Incomplete=Navigation stopped before reaching {0}.
BigMap.Enter.Prompt=Arrived at {0}. Press {1} to enter.
Exploration.Help.NormalMap=Use {0}, {1}, {2}, and {3} to move; movement is relative to the current camera.\n Press {4} and {5} to browse targets in the current category.\n Press {11} plus {4} and {11} plus {5} to change target categories; empty categories are skipped, and changing category announces only its name and clears the old target.\n After changing category, press {4} or {5} to select a target in it.\n Target browsing includes only the area currently reachable by the character and announces only the target name, integer X, Y, and Z coordinates, compass direction, and distance.\n After entering a room or changing maps, targets are changed to the new area.\n Boundaries are silent, with no position or total.\n Press {6} and {7} to rotate the camera left or right by one eighth of a full turn; the character does not turn in place.\n After either key is pressed once, the selected forward direction is kept until either key is pressed again or the map changes; ordinary automatic camera zones do not change that direction.\n Press {8} to use the game's native pathfinding to move toward the current target; press any movement key to stop navigation.\n Press {13} to cycle through normal speed, double speed, and triple speed; the selected speed applies to both manual movement and native target navigation.\n Near an ordinary target, press {9}.\n If the currently browsed target is still within the game's native interaction range, that target is given priority; otherwise the game continues to search for an interactable target normally.\n The interaction itself still follows the game's native path.\n Navigation to a room entrance, room exit, or map exit continues through the game's original doorway or scene-change path.\n When a map change finishes, the current native place name is announced.\n Approaching an enemy may trigger alert or battle.\n Press {10} to read the current date, map, character facing, and forward movement direction.\n Press {12} to read the character's integer X, Y, and Z coordinates.
Exploration.Help.BigMap=Use {0}, {1}, {2}, and {3} to move.\n Press {4} and {5} to cycle through open locations; only the category, location name, integer X, Y, and Z coordinates, compass direction, and distance are announced.\n Boundaries are silent, with no position or total.\n Press {6} and {7} to rotate the camera left or right by one eighth of a full turn; the character does not turn in place, and the next manual movement with {0}, {1}, {2}, or {3} follows the new camera direction.\n Press {8} to use the game's native pathfinding to move toward the current location; press any movement key to stop navigation.\n Press {12} to cycle through normal speed, double speed, and triple speed; the selected speed applies to both manual movement and native location navigation.\n Once inside a location's range, press {9} to enter; leaving the range cancels the prompt.\n Moving on the big map continues to advance the date according to the original game rules.\n Press {10} to read the current date, region, and facing.\n Press {11} to read the character's integer X, Y, and Z coordinates.
Exploration.Coordinate=X {0}, Y {1}, Z {2}.
Battle.Cursor.Empty=Empty tile.
Battle.Cursor.Unwalkable=Impassable.
Battle.Cursor.Friendly={0}, friendly, HP {1}/{2}, SP {3}/{4}.
Battle.Cursor.Hostile={0}, hostile, HP {1}/{2}, SP {3}/{4}.
Battle.Cursor.Coordinate=Coordinates X {0}, Y {1}.
Battle.EventTile.Generic=Battle event tile.
Battle.EventTile.None=There are no special tiles on the current battlefield.
Battle.EventTile.NoneInMoveRange=There are no special tiles in the current movement range or on the selected unit's tile.
Battle.EventTile.Reward=Reward tile.
Battle.EventTile.Victory=Victory objective tile.
Battle.EventTile.Defeat=Defeat-trigger tile.
Battle.EventTile.UnitArrival=Unit-arrival event tile.
Battle.EventTile.Rendezvous=Rendezvous objective tile.
Battle.EventTile.Rescue=Rescue event tile.
Battle.EventTile.Alert=Alert tile.
Battle.EventTile.AlertUpdate=Alert-area update tile.
Battle.EventTile.ShipDestination=Ship-side destination.
Battle.EventTile.VillageDestination=Village-entrance destination.
Battle.EventTile.Evacuation=Evacuation objective tile.
Battle.EventTile.SignalArrow=Signal-arrow objective tile.
Battle.EventTile.SectSupport=Sect-support objective tile.
Battle.EventTile.TriggerUnit={0} can trigger it.
Battle.EventTile.TriggerFriendly=A friendly unit can trigger it.
Battle.EventTile.TriggerHostile=A hostile unit can trigger it.
Battle.Browser.Friendly={0}, friendly, coordinates X {1}, Y {2}, HP {3}/{4}, SP {5}/{6}.
Battle.Browser.Hostile={0}, hostile, coordinates X {1}, Y {2}, HP {3}/{4}, SP {5}/{6}.
Battle.Cursor.Boundary=Battlefield boundary.
Battle.Overlay.Joined={0} joined the battle, {1}, HP {2}/{3}.
Battle.Overlay.FactionChanged={0} is now {1}.
Battle.Overlay.Left={0} left the battlefield.
Battle.Overlay.Friendly=friendly
Battle.Overlay.Hostile=hostile
Battle.Target.Valid=Valid target.
Battle.Target.Invalid=Invalid target.
Battle.Target.None=No valid target.
Battle.Target.Affected=Expected to affect: {0}.
Battle.Target.NoAffectedUnits=No units are expected to be affected.
Battle.Prediction.Attack=Attack target: {0}. Attack prediction: {1}, level {2}, damage and hit rate {3}.
Battle.Prediction.Counter=Counterattack prediction: {0}, level {1}, damage and counterattack rate {2}.
Battle.Prediction.NoCounter=No counterattack is predicted.
Battle.Ability.Detail={0}. {1}. Cost: {2}. Damage: {3}. Status: {4}.
Battle.Ability.Detail.Cost=Cost: {0}.
Battle.Ability.Detail.Damage=Damage: {0}.
Battle.Ability.Detail.Status=Status: {0}.
Battle.Target.Status=HP {0}/{1}, internal energy {2}/{3}.
Battle.Target.Position={0} {1}, facing {2}
Battle.Target.Facing=distance 0, facing {0}
Battle.Facing.AttackFromBack=This attack is from behind.
Battle.Facing.AttackNotFromBack=This attack is not from behind.
Battle.Hud.Summary={0}, HP {1}/{2}, SP {3}/{4}. {5}
Battle.Hud.NoConditions=No conditions.
Battle.Hud.Conditions=Conditions: {0}.
Battle.Hud.Condition={0}: {1}
Battle.Hud.ConditionCount={0} ({1}): {2}
Battle.Hud.ActionEnded={0}'s action has ended. HP {1}/{2}, SP {3}/{4}.
Battle.Hud.ActionEnded.Concise={0}'s action has ended.
Battle.Action.Available={0}, shortcut {1}, available.
Battle.Action.UnavailableReason={0}, shortcut {1}, unavailable. {2}
Battle.Action.Unavailable={0}, shortcut {1}, unavailable.
Battle.Action.Cooldown=Cooldown {0}.
Battle.Enemy.None=No visible enemies.
Battle.Ally.None=No visible allies.
Battle.MapBrowse.Active=Battlefield browsing.
Battle.AutoTest.Enabled=Test auto-battle enabled.
Battle.AutoTest.Disabled=Test auto-battle disabled. A player turn that has already started will finish first.
Battle.AutoTest.Unavailable=Test auto-battle cannot be enabled now. Enable it from the battlefield cursor during a player turn.
Battle.AutoItems.Enabled=Automatic item use enabled.
Battle.AutoItems.Disabled=Automatic item use disabled.
Battle.Item.Quantity=Quantity: {0}.
Battle.Item.None=No battle items.
Battle.Item.CannotUse=The current item cannot be used.
Battle.Item.Used=Used {0}.
Battle.Placement.Page=Pre-battle placement.
Battle.Placement.Complete=The current placement phase is complete.
Battle.Help.Placement=Use {0}, {1}, {2}, and {3} to move among placeable tiles.\nPress {4} to place the current character. When the current tile contains one of your characters, press {5} to withdraw that character.\nPress {6} or {7} to switch the character waiting to be placed.\nPress {8} to cycle to a placeable tile.\nPress {9} for automatic placement.\nPress {10} to read the previous visible enemy and its coordinates, and {11} to read the next visible enemy and its coordinates.\nWhen the current placement phase is complete, press {4} to continue. If no group remains, battle will begin.
Battle.Help.Unselect=Use {0}, {1}, {2}, and {3} to move the battlefield cursor.\n Press {4} to select the character under the cursor,\n {5} to switch to the next available character,\n or {6} to inspect the unit under the cursor.\n Press {7} to read the previous visible enemy and its coordinates,\n and {8} to read the next visible enemy and its coordinates.
Battle.Help.Move=Use {0}, {1}, {2}, and {3} to move the battlefield cursor.\n Press {4} to move to the current empty tile; when the cursor is on the current character, press {4} to open action selection.\n Press {5} to switch characters,\n {6} to inspect the unit under the cursor,\n or {7} to cancel the selection.\n Press {8} to read the previous visible enemy and its coordinates,\n and {9} to read the next visible enemy and its coordinates.
Battle.Help.SelectAction=Use {0}, {1}, {2}, and {3} to move through the action bar.\nUse {4} and {5} to browse the current ability's name, description, cost, damage, and status one item at a time.\nPress {6} to read all details for the current ability.\nPress {7} to activate the current action.\nPress {8} to return to movement selection.
Battle.Help.SelectTarget=Use {0}, {1}, {2}, and {3} to move the target cursor.\nPress {4} for the previous valid enemy within the current ability or item's range, and {5} for the next.\nPress {6} for the previous valid ally, and {7} for the next.\nUse {8} and {9} to browse the current target's ability, impact, and unit status one item at a time.\nPress {10} to confirm the current target.\nPress {11} to return to action selection.\nPress {12} to inspect the unit under the cursor.
Battle.Help.UnitInfo=Use {0} and {1} to browse items within the current section.\n Press {3} to enter the abilities, talents, and internal skill section, or {2} to return to the attributes and conditions section.\n While viewing an ability, use {4} and {5} to browse its name, description, cost, damage, and status one item at a time.\n Press {6} to reread the character's name, title, faction, and biography.\n Press {7} to return to battle.
Battle.Help.SelectItem=Use {0} and {1} to browse battle items.\n Press {2} to use the current item\n and {3} to close the item list.
Battle.Help.FaceMessage=Press {0}, {1}, or {2} to continue the current battle dialogue.
Battle.Help.HudSummary=Press {0} to read the current unit's HP, SP, and conditions.
Battle.Help.ActionBrowser=Press {0} repeatedly to cycle through one action's name, shortcut, and availability at a time.\n Press the announced shortcut to perform that action.\n The Rest shortcut immediately ends the current unit's action.
Battle.Help.CameraTurn=Press {0} to turn the battle camera left to the next standard compass heading,\n or {1} to turn it right. From northeast, left turns go north, then northwest; map edges do not change the order.\n Each turn announces the world direction corresponding to {2}. The four movement directions follow the camera.\n Ability range, obstacles, and movable tiles remain controlled by the game.
Battle.Log.Empty=There are no battle messages.
Battle.Log.Concise.Enabled=Concise battle messages enabled.
Battle.Log.Concise.Disabled=Full battle messages enabled.
Battle.Log.Concise.SaveFailed=Could not save the battle message mode. Your previous choice is unchanged.
Battle.Log.Concise.Help=Press {0}+{1} to switch concise battle messages. This filters only automatic speech; {2} and {3} still read the complete history. Concise mode also retains condition gains, removals and important results during auto-battle. Unit selection announces only the name, and movement does not repeat the summary; attributes and coordinates remain available manually.
Battle.Phase.Player=Player phase.
Battle.Phase.Computer=Computer-controlled phase.
Battle.Help.LogHistory=Press {0} to read the previous battle message\n and {1} to read the next battle message.\n When a new battle message arrives, the browsing position automatically follows it.\n Press {2}+{0} to jump to the first message\n and {2}+{1} to jump to the last message.
Battle.FaceMessageHistory.Empty=There are no victory conditions, battle notices, or character messages to reread.
Battle.Help.FaceMessageHistory=Press {0}+{1} to read the previous victory condition, battle notice, or character message,\n and {0}+{2} to read the next.\n When a new message arrives, the browsing position automatically follows the newest entry.\n Press {3}+{0}+{1} to jump to the first entry\n and {3}+{0}+{2} to jump to the last.
Battle.Help.AllyBrowser=Press {0} to read the previous visible ally and their coordinates,\n and {1} to read the next visible ally and their coordinates.
Battle.Help.EventTileBrowser=Press {0} to locate the previous special tile and {1} to locate the next, wrapping at either end. With no unit selected, browse special tiles across the battlefield. When choosing where to move, browse only special tiles in the current movement range and the selected unit's tile. Locating moves only the cursor; use the normal confirm key to perform the game action.
Battle.Help.HexNavigation=Keypad {0} north, {1} northeast, {2} east, {3} southeast, {4} south, {5} southwest, {6} west, and {7} northwest use fixed world directions independent of the camera.\n Press keypad {8} to return the cursor and camera to the current acting unit's tile; this only restores focus and does not move the unit or confirm an ability.\n Browse only an actual adjacent tile in that compass direction. If none exists, stay in place silently; another direction is not substituted and tiles are not skipped.\n Native movement range applies during movement selection, and the current ability or item range applies during target selection; actual adjacent tiles also allow returning to the acting unit's tile.\n Tile speech retains units, events, and coordinates. Use the normal confirm key to perform the current state's selection.
Battle.Help.HexCenter=Press keypad {0} to return the cursor and camera to the current acting unit's tile while retaining action selection; this only restores focus and does not move the unit or execute an ability.
Battle.Help.UnitBrowserPositioning=Unit browsing positions both the battlefield cursor and camera on the announced unit.\n Browsing a unit outside the movement range first cancels movement selection and enters map browsing. Browsing does not move a character or attack.\n Bearings and tile distance use the current acting unit as their origin; tile distance does not mean an available walking route. The target's facing and a positional cue follow.\n Map coordinates stay fixed and are separate from the camera heading.
Battle.Help.TargetCue=The positional cue is three semitones lower for targets south of the current acting unit, and can be heard up to {0} tiles away.
Exploration.Help.RepeatTarget=Press {0} to reread the current target with updated direction and distance and play its positional cue.\nCues use a fixed north-facing orientation regardless of your character's heading. The cue is three semitones lower when the target is south of your character.
Exploration.Help.AudioNavigation=Press Alt plus {0} to toggle audio navigation. When enabled, the current target's positional cue plays every {1} seconds using your updated position. It pauses during menus, dialogue and battles.
Exploration.AudioNavigation.Enabled=Audio navigation enabled.
Exploration.AudioNavigation.Disabled=Audio navigation disabled.
Battle.Help.AutoTest=Press {0} to turn test auto-battle on or off.\n Press {1} to turn automatic item use on or off; it starts disabled in every battle.\n When automatic item use is enabled, auto-battle may consume battle items.\n When auto-battle is enabled, the game's native AI controls player units for the current battle.\n When auto-battle is turned off, a player turn that has already started finishes first.\n Auto-battle may also lose the battle.\n Do not use other battle controls except {0} and {1} while auto-battle is running.
Battle.Speed.Double=Double speed
Battle.Speed.Triple=Triple speed
Battle.Speed.Normal=Normal speed
Battle.Help.Speed=Press {0} to cycle through normal speed, double speed, and triple speed.
Battle.Result.Victory=Victory.
Battle.Result.Defeat=Defeat.
Battle.Result.Ended=Battle ended.
Battle.Settlement.Prestige=Reputation change: {0}.
Battle.Settlement.Ready=Settlement complete. You can continue.
Battle.Help.Result=When the result page is ready, press {0} to view post-battle experience and rewards.
Battle.Help.Settlement=Wait for settlement to finish, then press {0} to exit the battle.
Battle.Unavailable=Battle accessibility is unavailable.
Battle.Help.Unavailable=Battle help is unavailable.
UIMainSelect.Help.Main=Press {0} or {1} to browse the main menu,\n {2} to open the current item,\n and {3} to close the menu.
UIMainSelect.Help.System=Press {0} or {1} to browse the system items,\n {2} to activate the current item,\n and {3} to return to the main menu.\n The return item on this system page also returns only to the main menu.
UICharacter.Action.Increase=Increase
UICharacter.Action.Decrease=Decrease
UICharacter.State.Enabled=Enabled
UICharacter.State.Disabled=Not enabled
UICharacter.Empty.Practice=No martial knowledge or internal style is available for training.
UICharacter.Empty.Medicine=No usable medicine.
UICharacter.Empty.Book=No usable art book.
UICharacter.Help.CharaData=Use {0}, {1}, {2}, or {3} to move through character items.\n Press {4} to activate the current item.\n Press {5} or {6} to switch to the previous or next teammate.\n Press {7} repeatedly to read the biography, basic properties, attack and defense, and current training.\n Press {8} or {9} to close the character page.
UICharacter.Help.Equit=Use {0}, {1}, {2}, or {3} to browse equipment items.\n Press {4} to activate the current item,\n {5} to return to character data,\n or {6} to close the character page.
UICharacter.Help.Practice=Use {0}, {1}, {2}, or {3} to browse martial knowledge and internal styles available for training.\n Press {4} to make the current item the active training,\n {5} to return to character data,\n or {6} to close the character page.
UICharacter.Help.UpgradeStatus=Use {0}, {1}, {2}, or {3} to move among the currently available items.\n Press {4} to activate the current item.\n Press {7} repeatedly to read the current details of the four attributes.\n Press {5} to return to character data\n or {6} to close the character page.
UICharacter.Help.UseMedicine=Use {0}, {1}, {2}, or {3} to browse usable medicine.\n Press {4} to use the current medicine,\n {5} to return to character data,\n or {6} to close the character page.
UICharacter.Help.UseSecretBook=Use {0}, {1}, {2}, or {3} to browse usable art books.\n Press {4} to use the current art book,\n {5} to return to character data,\n or {6} to close the character page.
UICharacter.Help.RemoveTeammate=Use {0}, {1}, {2}, or {3} to move through the teammate-removal confirmation items.\n Press {4} to activate the current item,\n {5} to return to character data,\n or {6} to close the character page.
UITeam.Action.Increase=Increase
UITeam.Action.Decrease=Decrease
UITeam.State.Unavailable=Unavailable
UITeam.Help.Team=Use {0}, {1}, {2}, or {3} to choose a teammate.\n Press {4} to open the current teammate's actions,\n or {5} or {6} to close the party page.
UITeam.Help.SelectOption=Use {0}, {1}, {2}, or {3} to choose an action.\n Press {4} to activate the current item,\n {5} to return to the teammate list,\n or {6} to close the party page.
UITeam.Help.SetPoint=Use {0}, {1}, {2}, or {3} to move among the currently available items.\n Press {4} to activate the current item.\n Press {5} repeatedly to read Arm Strength, Vitality, Comprehension, and Dodge details.\n Press {6} to return to teammate actions\n or {7} to close the party page.
UITeam.Help.Getout=Use {0}, {1}, {2}, or {3} to move between OK and Cancel, then press {4} to activate the current item.\n Choosing Cancel returns to the teammate list.\n Press {5} to close the party page.
UIBackpack.Empty.Items=No items.
UIBackpack.Empty.UsableMembers=No party member can use this item.
UIBackpack.State.Unavailable=Unavailable
UIBackpack.Help.Items=Use {0} and {1} to change category,\n use {2} and {3} to choose an item,\n press {4} to try to use the current item,\n or press {5} or {6} to close the inventory.
UIBackpack.Help.Member=Use {0} and {1} to choose a party member who can use the item,\n press {2} to use it on the current member,\n press {3} to return to the item list,\n press {4} to read each visible member and unavailable state,\n or press {5} to close the inventory.
UIMission.Empty=No missions.
UIMission.New=New mission: {0}
UIMission.Help=Use {0} and {1} to switch mission categories,\n {2} and {3} to select a mission,\n {4} to read its details,\n and {5} or {6} to close the mission log.
UISaveRumor.Empty=No rumor records.
UISaveRumor.Help=Use {0} and {1} to browse the rumor log,\n and {2} or {3} to close it.
UIShop.State.Sell=Sell
UIShop.State.Buy=Buy
UIShop.Empty.Sell=No items can be sold.
UIShop.Empty.Buy=No items can be bought.
UIShop.Action.Add=Increase
UIShop.Action.Less=Decrease
UIShop.Transaction.TotalPrice=Total price: {0}.
UIShop.Transaction.MoneyInsufficient=Not enough money.
UIShop.Transaction.Zero=The amount is zero. No transaction was made.
UIShop.Transaction.Result={0} succeeded: {1}, amount {2}.
UIShop.Help.List=Use {0} and {1} to switch between selling and buying,\n use {2} and {3} to choose an item,\n press {4} to open the amount controls,\n or press {5} to close the shop.
UIShop.Help.Transaction=Use {0}, {1}, {2}, or {3} to move among Increase, Decrease, Checkout, and Cancel.\n Press {4} to activate the current item,\n or press {5} to return through the game's native Cancel item.
UIAbility.Empty=No alchemy or forging product can be selected.
UIAbility.Unavailable=Unavailable
UIAbility.Help.Select=Use {0} and {1} to change pages,\n use {2}, {3}, {4}, or {5} to choose a product,\n press {6} to try to start,\n or press {7} to close the page.
UIAbility.Help.Grid=Use the game's currently configured arrow-direction keys {0}, {1}, {2}, and {3} to move the whole board.\n After each legal move, the remaining moves, goal progress, and board are read.
UIAbility.Help.Grid.Forging=Use the game's currently configured direction keys {0}, {1}, {2}, and {3} to slide the board.\n {0} slides every movable ore tile up, {1} slides them down, {2} slides them left, and {3} slides them right; the board itself does not rotate.\n Two ore tiles of the same level merge into the next level.\n The ore levels from lowest to highest are: {4}.\n When a target ore tile is created, it is collected, increases the goal progress, and does not remain on the board.\n Only a slide that changes the board consumes one move and creates a new ore tile; an invalid direction consumes no moves.\n Use {5}, {6}, {7}, and {8} to browse board cells and read only the current cell content, without moving ore tiles or consuming moves.\n The board boundary is announced when reached.\n Press {9} to read the current forging product, remaining moves, goal progress, and the ore tiles and quantities predicted to be merged by sliding up, down, left, and right from the current board.\n Each resulting ore type is read only once.\n After each legal slide, the actual slide direction, merged ore tiles and quantities, remaining moves, and goal progress are read; no merge is stated explicitly.
UIAbility.Help.Grid.Alchemy=Use the game's currently configured direction keys {0}, {1}, {2}, and {3} to slide the board.\n {0} slides every movable tile up, {1} slides them down, {2} slides them left, and {3} slides them right; the board itself does not rotate.\n Two tiles of the same level merge into the next level.\n The tile levels from lowest to highest are: {4}.\n When a target tile is created, it is collected, increases the goal progress, and does not remain on the board.\n Only a slide that changes the board consumes one move and creates a new tile; an invalid direction consumes no moves.\n Use {5}, {6}, {7}, and {8} to browse board cells and read only the current cell content, without moving tiles or consuming moves.\n The board boundary is announced when reached.\n Press {9} to read the current alchemy product, remaining moves, goal progress, and the tiles and quantities predicted to be merged by sliding up, down, left, and right from the current board.\n Each resulting tile type is read only once.\n After each legal slide, the actual slide direction, merged tiles and quantities, remaining moves, and goal progress are read; no merge is stated explicitly.
UIAbility.Help.Result=Press {0} to close the result.
UIAbility.Board=Board
UIAbility.Board.Row=Row {0}: {1}.
UIAbility.Board.Boundary=Board boundary.
UIAbility.Move.Up=Slide up
UIAbility.Move.Down=Slide down
UIAbility.Move.Left=Slide left
UIAbility.Move.Right=Slide right
UIAbility.Prediction.Up=Slide up; predicted merges: {0}.
UIAbility.Prediction.Down=Slide down; predicted merges: {0}.
UIAbility.Prediction.Left=Slide left; predicted merges: {0}.
UIAbility.Prediction.Right=Slide right; predicted merges: {0}.
UIAbility.Prediction.None={0}; no ore tiles are predicted to merge.
UIAbility.Prediction.None.Alchemy={0}; no tiles are predicted to merge.
UIAbility.Merge.Count={0}: {1}
UIAbility.Merge.Actual={0}; merged: {1}.
UIAbility.Merge.Actual.None={0}; no ore tiles merge.
UIAbility.Merge.Actual.None.Alchemy={0}; no tiles merge.
UIAbility.Board.Empty=Empty
UIAbility.Board.Unavailable=Unavailable cell
UIAbility.Board.Rock=Rock
UIAbility.Board.Unknown=Unknown cell
UIAbility.Board.Tire={0}, tire
UIAbility.Board.TireOnly=Tire
UIAbility.Board.Cage={0}, cage
UIAbility.Board.CageOnly=Cage
UIAbility.Board.DoubleCage={0}, double cage
UIAbility.Board.Bomb={0}, bomb {1} remaining
UIAbility.Board.HayBale=Hay bale, {0} layers remaining
UIAbility.Board.HayBaleOnly=Hay bale
UIAbility.Board.Rooster=Rooster
UIAbility.Board.Raccoon=Raccoon
UIAbility.Board.Fox=Fox
UIAbility.Board.Hole=Hole
UIAbility.Result.Alchemy.Success=Alchemy succeeded.
UIAbility.Result.Alchemy.Failure=Alchemy failed.
UIAbility.Result.Forging.Success=Forging succeeded.
UIAbility.Result.Forging.Failure=Forging failed.
UITreasureBox.MovesRemaining=Moves remaining: {0}.
UITreasureBox.Board=Center grid.
UITreasureBox.Board.Row=Row {0}: {1}.
UITreasureBox.Color.Red=Red
UITreasureBox.Color.Yellow=Yellow
UITreasureBox.Color.Green=Green
UITreasureBox.Color.Blue=Blue
UITreasureBox.Color.White=White
UITreasureBox.Cell.Center={2}, center.
UITreasureBox.Cell.Above={2}, periphery.
UITreasureBox.Cell.Below={2}, periphery.
UITreasureBox.Cell.Left={2}, periphery.
UITreasureBox.Cell.Right={2}, periphery.
UITreasureBox.Cell.Boundary=There is no color cell in that direction.
UITreasureBox.Move.ColumnUp=Move column {0} up. The next three moves in the same direction will bring in {1}, {2}, and {3} from below.
UITreasureBox.Move.ColumnDown=Move column {0} down. The next three moves in the same direction will bring in {1}, {2}, and {3} from above.
UITreasureBox.Move.RowLeft=Move row {0} left. The next three moves in the same direction will bring in {1}, {2}, and {3} from the right.
UITreasureBox.Move.RowRight=Move row {0} right. The next three moves in the same direction will bring in {1}, {2}, and {3} from the left.
UITreasureBox.Help.Puzzle=The goal is to cycle rows and columns until all nine cells in the center grid have the same color within the move limit.\n Use {0}, {1}, {2}, and {3} to choose among the twelve row and column moves,\n then press {4} to perform the current move.\n Move focus announces the direction and the colors that the next three moves in the same direction will bring in from the periphery.\n Use {5}, {6}, {7}, and {8} to browse the cross-shaped color board; each cell announces only its color and whether it is in the center or periphery.\n Color browsing does not change move focus or perform a move; the current move is still performed with {4}.\n A boundary is announced when there is no color cell in that direction.\n After the animation finishes, the remaining moves, center grid, and updated three-color incoming sequence for the current move are announced.\n Press {9} to reread the remaining moves and current center grid.\n Pressing {10} immediately ends the puzzle as a failure.
UITreasureBox.Help.Result=Press {0} to close the result and return to the map.
UIReadyCombat.Hero.Injured=Injured
UIReadyCombat.RequiredHeroes=Heroes for this mission: {0}.
UIReadyCombat.NoMissions=No missions are currently available.
UIReadyCombat.Help.Main=Press {0} or {1} to browse missions,\n {2} or {3} to browse heroes,\n and {4} to open the current mission or hero.
UIReadyCombat.Help.Detail=Press {0} or {1} to read the mission details and rewards item by item.\n When an action button is announced, press {2} to activate it,\n or press {3} to close the mission details.
WgCombatMenu.System=System menu
WgCombatMenu.State.Unavailable=Unavailable
WgCombatMenu.Help.Main=Press {0} or {1} to browse missions,\n {2} or {3} to browse heroes,\n {4} or {5} to browse pre-battle actions,\n and {6} to open the current item.
WgCombatMenu.Help.System=Press {0} or {1} to browse the system menu,\n {2} to activate the current item,\n and {3} to return to pre-battle actions.
UIInfoCheck.Balance=Current money: {0}.
UIInfoCheck.Help.Purchase=Use {0} and {1} to move between OK and Cancel,\n press {2} to activate the current item,\n or press {3} to cancel and return.
UIInfoCheck.Help.Close=Press {0} or {1} to close and return.
UIDLCCharacter.Currency.Reputation=Current reputation: {0}.
UIDLCCharacter.Talent.Learned=Learned
UIDLCCharacter.Talent.NotLearned=Not learned
UIDLCCharacter.Talent.Cost=Requires {0} art points; current art points: {1}.
UIDLCCharacter.Cure.Completed=Treatment complete.
UIDLCCharacter.Training.Completed=Training complete.
UIDLCCharacter.Unit.RemoveWarning=Confirming permanently removes the current troop.
UIDLCCharacter.Unit.Removed=The current troop was removed.
UIDLCCharacter.Help.Hero=Use {0} and {1} to browse hero details and available actions.\n Use {2} and {3} to browse heroes.\n Press {4} to switch to the browsed hero or activate the current action.\n Press {5} to return to ready combat.
UIDLCCharacter.Help.Unit=Use {0} and {1} to browse troop details and available actions.\n Use {2} and {3} to browse troops.\n Press {4} to switch to the browsed troop or activate the current action.\n Press {5} to return to ready combat.
UIDLCCharacter.Help.Equipment=Use {0} and {1} to browse available equipment.\n Press {2} to activate the current item,\n or press {3} to return to hero details.
UIDLCCharacter.Help.Talent=Use {0} and {1} to browse talent nodes.\n Press {2} to open confirmation for the current unlearned node,\n or press {3} to return to hero details.
UIDLCCharacter.Help.Confirm=Use {0} and {1} to browse the confirmation choices.\n Press {2} to activate the current choice,\n or press {3} to use the game’s original Cancel action and return.
UIDLCCharacter.Help.UnitWarning=Press {0} to close the notice and return to troop details.
ModSettings.Open=Game modification settings. {0}, {1}.
ModSettings.Focus={0}, {1}.
ModSettings.StealGuarantee=Guaranteed steal talent activation
ModSettings.PreferTipsBook=Prioritize the lowest-quantity item when stealing
ModSettings.NaturalProdigyPercent=Natural Prodigy experience bonus
ModSettings.On=on
ModSettings.Off=off
ModSettings.Percent={0} percent
ModSettings.Unsaved={0}, {1}, unsaved
ModSettings.Saved=Saved. {0}, {1}
ModSettings.Closed=Game modification settings closed
ModSettings.DiscardedClosed=Unsaved changes canceled. Game modification settings closed
ModSettings.Help=Use {0} and {1} to select a setting. Use {2} and {3} to adjust the current setting. Press {4} to save. Press {5} to exit.
UIQuestion.Help=Use {0}, {1}, {2}, and {3} to choose an answer.\n Press {4} to submit, continue, or finish the quiz.\n The quiz cannot be cancelled after it starts.
UIBiographies.Help=Press {0} to continue the biography.\n While a character action is playing, wait for it to finish before pressing again; an interlude continues automatically when it ends.\n This page has no back or skip action.
UIEnd.Help.Skippable=The current ending description is read automatically.\n Press any game action key to end the current movie early and continue.\n This page has no back action.
UIEnd.Help.WaitOnly=The current ending description is read automatically.\n Game action keys do not end the current movie early, but they cancel the wait after it finishes.\n This page has no back action.
UIEnd.Help.Staff=The staff credits are read automatically.\n The staff movie cannot be skipped early;\n pressing any game action key while it plays cancels the wait after it finishes.\n This page has no back action.
license.request-copied=No license was found. The request code was copied and saved. The accessibility mod was not loaded, and the game can continue.
license.request-saved=No license was found. The request code was saved but could not be copied. The accessibility mod was not loaded, and the game can continue.
license.invalid=The license is invalid. The accessibility mod was not loaded, and the game can continue.
license.machine-mismatch=The license does not match this computer. The accessibility mod was not loaded, and the game can continue.
license.rebind-required=The device key is unavailable. A new request code was created; request a rebind. The accessibility mod was not loaded, and the game can continue.
integrity.failed=The accessibility mod failed its integrity check. Reinstall the player release. The game can continue.
payload-load.failed=The accessibility mod could not be loaded with this license. Contact the administrator. The game can continue.

Compatibility.Unknown=Unrecognized game environment
Compatibility.BaseGame=The Pre-Sequel base game
Compatibility.ExtraStory=New Jin Yong extra story
Compatibility.Shibanlu=Shibanlu final volume
Compatibility.ShibanluDifficulty10=Shibanlu final volume, difficulty ten variant
Compatibility.Chuliuxiang=Chu Liuxiang 1.10, directory version
Compatibility.ChuliuxiangZip=Chu Liuxiang 1.10, archive code variant
Compatibility.Tianlong=Tianlong original story final 1.05
Compatibility.Tianmo=Tianmo Invasion 1.17.1
UIDLCCharacter.Talent.Price=Art point price: {0}; current art points: {1}.
UIDLCCharacter.Help.Talent.WithForget=Use {0} and {1} to browse talent nodes. Press {2} to open the current node's native learning or removal confirmation, or {3} to return to hero details.
ModSettings.NaturalProdigyUnavailable=The current native talent has no adjustable experience bonus.
Battle.Native.Speed=Change speed, currently {0}.
Battle.Native.Surrender=Surrender.
Battle.Native.Help.Speed=Press {0} to activate the author's speed button and read its current native multiplier.
Battle.Native.Help.Entry=Press {0} to open the battle button menu for speed or surrender confirmation.
Battle.Native.Help.Menu=Use {0} and {1} to browse speed and surrender. Press {2} to activate the selected button, or {3} to return to battle.
Battle.Native.Help.Confirm=Use {0} and {1} to select Cancel or Confirm. Press {2} to activate the selected native button, or {3} to cancel surrender.
Battle.Action.AvailableWithoutKey={0}, available, no shortcut is bound.
Battle.Action.UnavailableWithoutKey={0}, unavailable, no shortcut is bound.
Battle.Action.UnavailableReasonWithoutKey={0}, unavailable, {1}, no shortcut is bound.
Battle.Overlay.AssistCounter=Assistance.
Battle.Overlay.AssistAttack=Follow-up attack.
NameInput.Surname=Family name
NameInput.GivenName=Given name
NameInput.Confirm=Confirm name.
NameInput.Empty=Blank
NameInput.Focus={0}, {1}, maximum {2} characters.
NameInput.Help=Press {0} to cycle through family name, given name and confirmation, or Shift plus {0} to go backwards. The family name accepts up to {2} characters and the given name up to {3}. Native text input retains IME composition, cursor arrows, selection, deletion and clipboard editing. Finish composition before moving focus or submitting. With the confirmation button focused, press {1} to run the original confirmation. Both fields are required. Enter within an input field keeps its native editing behavior and does not confirm the name. Press {0} to return to the family name if focus is lost.
NameInput.Selection=Selected {0}.
NameInput.Composition=Finish IME composition first.
NameInput.Required=Both family and given names are required.
Compatibility.Key.Control=Ctrl plus {0}
Compatibility.Help.Debug=Press {0} to toggle diagnostic logging for this session. Conflicting bare keys keep their native actions.
Compatibility.Help.Settings=Press {0} to open mod settings.
Compatibility.Help.SpeedControl=The speed key {0} activates only after a solo tap and release; chords do not change speed.
StorySkip.Help.Dialogue=Hold {0} or {1} alone for at least {2:0.0} seconds to fast-forward dialogue; release to stop. A short press or a chord does not fast-forward. Choices still require manual confirmation.
StorySkip.Help.Ending=The current ending text is read automatically. Hold {0} or {1} alone for at least {2:0.0} seconds to skip the current ending segment. Short presses and chords do not skip it. Game action keys can cancel the wait after the movie finishes. This page has no back action.
