# Approved mod-authored speech.
license.request-copied=No license was found. The request code was copied and saved. The accessibility mod was not loaded, and the game can continue.
license.request-saved=No license was found. The request code was saved but could not be copied. The accessibility mod was not loaded, and the game can continue.
license.invalid=The license is invalid. The accessibility mod was not loaded, and the game can continue.
license.machine-mismatch=The license does not match this computer. The accessibility mod was not loaded, and the game can continue.
license.rebind-required=The device key is unavailable. A new request code was created; request a rebind. The accessibility mod was not loaded, and the game can continue.
integrity.failed=The accessibility mod failed its integrity check. Reinstall the player release. The game can continue.
payload-load.failed=The accessibility mod could not be loaded with this license. Contact the administrator. The game can continue.
achievement_paging_help=Achievements. Use the arrow keys to browse categories, achievements, and actions. When an adjacent page exists, press {0} for the previous page or {1} for the next page. Press {2} to activate the focused control, {3} to return to the main menu, or {4} to repeat help.
status_course_paging_help=Journey. Press {0} or {1} to choose a year and {2} to read it. When an adjacent journey page exists, press {3} for the previous page or {4} for the next page. Press {5} to return to the sections or {6} to repeat help.
store_paging_help=When an adjacent item page exists, press {0} for the previous page or {1} for the next page.
battle_routine_paging_help=Press {0} to read the focused routine description. When an adjacent routine page exists, press {1} for the previous page or {2} for the next page.
battle_tactic_paging_help=When an adjacent tactics page exists, press {0} for the previous page or {1} for the next page.
battle_backpack_paging_help=When an adjacent item page exists, you can also press {0} for the previous page or {1} for the next page.
develop_inner_paging_help=When an adjacent inner skill page exists, press {0} for the previous page or {1} for the next page.
mod_loaded=Tale of Wuxia Accessibility Mod loaded.
key_name_up_arrow=Up Arrow
key_name_down_arrow=Down Arrow
key_name_left_arrow=Left Arrow
key_name_right_arrow=Right Arrow
key_name_return=Enter
key_name_keypad_enter=Numpad Enter
key_name_tab=Tab
key_name_shift=Shift
key_name_space=Space
key_name_backspace=Backspace
key_name_delete=Delete
key_name_left_bracket=Left Bracket
key_name_right_bracket=Right Bracket
key_name_backslash=Backslash
key_name_comma=Comma
key_name_period=Period
startup_skip_help=Press Escape to skip.
main_menu_help=Main menu. Use Up and Down or W and S to browse. Tab also moves to the next item. Press Enter to activate the current item.
achievement_previous_page=Previous page
achievement_next_page=Next page
achievement_view_content=View content
achievement_close_content=Close content
menu_locked=locked
character_setup_help=Difficulty and name setup. Use the arrow keys to browse difficulties and Enter to select. Use Tab or Shift+Tab to move through all controls. After entering the name, move to Confirm and press Enter.
character_setup_surname=Surname
character_setup_given_name=Given name
character_setup_confirm=Confirm
character_setup_return=Return
character_setup_selected=selected
character_setup_not_selected=not selected
character_setup_space=space
character_creation_help=Character creation. Use the arrow keys to browse the current region. Use Tab or Shift+Tab to switch among portrait, talent, attribute, and action regions. Press Enter to select a portrait, toggle a lock, or activate the current button. Press Space to reroll unlocked talents and attributes.
character_creation_portrait=Portrait
character_creation_locked=locked
character_creation_unlocked=unlocked
character_creation_remaining_power=Remaining destiny points
character_creation_randomized=Randomized results updated
save_load_help=Load game. Use Left and Right to move between Game Progress and Auto Save, then Enter to switch. Use Up and Down or W and S to browse existing saves. Tab or Shift+Tab moves through all controls. Press Enter to load the current save or activate Return.
save_load_return=Return
save_load_selected=selected
save_load_not_selected=not selected
save_slot=Save slot
save_empty=Empty
save_confirm_cancel=Cancel overwrite
save_confirm_ok=Confirm overwrite
status_section_player=Character status
status_section_course=Journey
status_section_knight=Heroes
status_knight_previous_page=Previous page
status_knight_next_page=Next page
status_knight_paging_help=Use {0} or {1} to browse the Heroes on this page. When an adjacent page exists, press {2} for the previous page or {3} for the next page. Press {4} to activate the focused control, {5} to return to the sections, or {6} to repeat help.
status_book_toggle=Switch skills and martial arts
status_book_previous_item=Previous item
status_book_next_item=Next item
status_section_backpack=Backpack
status_backpack_previous_page=Previous page
status_backpack_next_page=Next page
status_backpack_paging_help=Use {0} or {1} to browse the current items. When page buttons are available, press {2} for the previous page or {3} for the next page. Press {4} to activate the focused control, {5} to return to item types, or {6} to repeat help.
status_section_book=Martial arts
status_section_party=Party
status_return=Return
status_selected=selected
status_not_selected=not selected
status_player_name=Name
status_player_title=Title
status_player_money=Money
status_player_max_hp=Maximum health
status_player_max_sp=Maximum internal energy
status_player_weapon=Weapon
status_player_equipment=Equipment
status_player_accessory=Accessory
status_player_talent=Talent
status_neigong_previous_page=Previous page
status_neigong_next_page=Next page
status_neigong_paging_help=Use {0} or {1} to browse this page. When page buttons are available, press {2} for the previous page or {3} for the next page. Press {4} to select, {5} to go back, or {6} to repeat help.
status_course_empty=No journey entries
settings_help=System settings. Use Up and Down or W and S to browse; Tab or Shift+Tab also moves. For settings with multiple choices, use Left and Right to browse and press Enter to select. Press Enter to toggle a switch. Use Left and Right to adjust volume. Press Enter on resolution to open the native list, use Up and Down to choose, then press Tab to leave the list. Press Enter on Apply and close to write the settings. Escape exits without writing them. Volume changes are previewed immediately.
settings_apply_close=Apply and close
settings_percent={0} percent
settings_selected=selected
settings_not_selected=not selected
dialogue_continue_help=Dialogue. Press Enter to continue.
dialogue_choice_help=Dialogue choices. Use the arrow keys or W and S to browse, then press Enter to select.
dialogue_line={0}: {1}
battle_talk_help=Battle dialogue. Press Enter to continue. F10 toggles continuous auto battle, and F7 changes the battle speed setting. Dialogue stays at normal speed.
battle_help=Battle. Tab switches allied units. Use the left and right brackets to browse enemies, or comma and period to browse allies. Use the arrow keys or W, A, S, and D to move the battlefield focus. With Num Lock on, numpad 8 moves up, 9 up-right, 3 down-right, 2 down, 1 down-left, and 7 up-left, one tile at a time. Press Enter on the current character to open action controls, or on another tile to perform the native selection. Escape cancels. The native functions of number keys 1, 2, and 3 are unchanged. F10 toggles continuous auto battle; the current AI turn finishes before disabling. F7 cycles 1x, 2x, and 3x speed; manual skill selection stays at normal speed. Unit browsing moves battlefield focus to that unit. Then use directional keys to browse adjacent tiles and hear whether each tile is behind, beside, or in front of that unit. Press {0} on a character to open full details.
battle_action_help=Action controls. Use the arrow keys or W, A, S, and D to move. On an ability, press the left bracket for the previous detail or the right bracket for the next detail. Press Enter to activate, or Escape to return to the battlefield. Press {0} on an ability to read its complete description. Select Battle speed and confirm, or press F7, to cycle through 1x, 2x, and 3x. Select Auto play this turn and confirm for one turn. F10 toggles continuous auto battle; the current AI turn finishes before disabling.
battle_target_help=Target selection. Use the arrow keys or W, A, S, and D to move the battlefield focus. With Num Lock on, numpad 8 moves up, 9 up-right, 3 down-right, 2 down, 1 down-left, and 7 up-left, one tile at a time. Press the left bracket for the previous effect detail or the right bracket for the next effect detail. Press Enter to confirm, or Escape to cancel. F10 toggles continuous auto battle. F7 changes the speed setting while target selection stays at normal speed. Details include the ability description, native prediction and characters in the area. Press {0} on a character to open full details.
battle_end_action=Rest and end action
battle_ally=ally
battle_enemy=enemy
battle_hp=Health {0}/{1}
battle_sp=Inner power {0}/{1}
battle_empty=empty tile
battle_movable=movable
battle_targetable=selectable target
battle_blocked=blocked
battle_unavailable=unavailable
battle_unit_status={0}, {1}, {2}, {3}
battle_coordinate=coordinates X {0}, Y {1}
battle_facing_back=This tile is behind {0}.
battle_facing_side=This tile is beside {0}.
battle_facing_front=This tile is in front of {0}.
battle_routine=Routine
battle_tactic=Tactic
battle_routine_help=Routine. Use the arrow keys or W, A, S, and D to browse. Press {0} to select, or {1} to return to the battlefield.
battle_tactic_help=Tactics. Use the arrow keys or W, A, S, and D to browse. Press {0} to execute. If a target is required, continue by choosing the target. Press {1} to return to the battlefield.
battle_tactic_target_help=Tactic target. Use the arrow keys or W, A, S, and D to browse. Press {0} to confirm, or {1} to return to the battlefield.
battle_previous_page=Previous page
battle_next_page=Next page
battle_selected=selected
battle_not_selected=not selected
battle_executed=executed
battle_result_victory=Victory.
battle_result_defeat=Defeat.
battle_result_end=Battle ended.
battle_result_help=Press Enter to continue.
battle_history_empty=There are no battle messages.
battle_history_help=Battle log. {0} reads the previous message and {1} reads the next. {2} plus {0} jumps to the first message; {2} plus {1} jumps to the last. New messages move browsing to the latest entry. {3} repeats help.
battle_face_history_empty=No battle dialogue to review yet.
battle_face_history_help=Battle dialogue history: Shift plus {0} reads the previous message, and Shift plus {1} reads the next. {2} plus Shift plus {0} jumps to the first message; {2} plus Shift plus {1} jumps to the last. New dialogue moves browsing to the latest message.
battle_hud_current_round=Current round: {0}.
battle_hud_lose_limit=Defeat round limit: {0}.
battle_hud_win_limit=Victory round limit: {0}.
battle_goal_heading=Victory conditions:
battle_goal_all_enemies=Defeat all enemy units.
battle_goal_unit_death=Victory occurs when {0} dies.
battle_goal_win_round=Survive through round {0} to win.
battle_goal_story=A story event may also decide this battle.
battle_goal_round_pending=The first round has not started yet.
battle_goal_help=Press {0} to read the current round and battle victory rules.
Exploration.Category.Characters=Characters
Exploration.Speed.Mode=Walking speed, {0}x
Exploration.Speed.Help=Press {0} to change walking speed.
Exploration.Category.Exits=Entrances and exits
Exploration.Target.Room.ReturnOutside=Return outside
Exploration.Target.Character.Numbered={0} {1}
Exploration.Target.Room.Numbered=Room {0}
Exploration.Target.Room.NativeNumbered={0} {1}
Exploration.Target.Room.Waiter=Room containing the waiter
Exploration.Target.Room.LuAzhiAndLuChuntao=Room containing Lü Azhi and Lü Chen Chuntao
Exploration.Target.Room.XiaoKai=Room containing Xiao Kai
Exploration.Target.Room.Cave=Cave
Exploration.Category.SmallGames=Mini-games
Exploration.Category.TreasureChests=Treasure chests
Exploration.Target.SmallGame.Hunt=Hunting
hunt_closed=Hunting minigame closed. Returned to the map.
hunt_result_previous=Previous
hunt_result_new=New
hunt_result_close=Close
hunt_target={0}, score {1}, distance {2}
hunt_target_in_range={0} entered firing range
hunt_target_none=No target available.
hunt_aim_ready=Aim ready. Release to fire.
hunt_aim_help=Hunting. Animals are announced when they enter firing range. Press {0} or {1} to change target. Hold {2} to aim at the current target. When aim-ready is announced, release it to fire; releasing before then cancels the shot. Press {3} to leave.
hunt_aim_help_guaranteed=Hunting. Guaranteed hit is on. Animals are announced when they enter firing range. Press {0} or {1} to change target. Press {2} to fire at the current target. Press {3} to leave.
cheat_settings_page=Mod settings
cheat_hunt_guaranteed_hit=Hunt: guaranteed hit
debug_mode_label=Debug mode
cheat_state_on=On
cheat_state_off=Off
cheat_settings_opened=Mod settings. {0}, {1}
cheat_settings_value={0}, {1}
cheat_settings_closed=Mod settings closed.
cheat_settings_help=Mod settings. Press {0} or {1} to choose a setting, {2} to toggle it, and {3} to close.
question_help=Quiz. Use Up and Down to browse answers, then press {0} to choose. When answer feedback or the final result appears, press {0} to continue. Press {1} to repeat help.
question_continue=Press {0} to continue.
hunt_hit={0}, hit, damage {1}, {2} health remaining
hunt_defeated={0}, defeated, damage {1}
hunt_player_hit=Hit taken, {0:0.#} seconds lost
hunt_animal_unknown=Target
hunt_animal_10102=Wild Rabbit
hunt_animal_10103=Pheasant
hunt_animal_10104=Deer
hunt_animal_10105=Wild Boar
hunt_animal_10106=Wild Goose
hunt_animal_10107=Venomous Snake
hunt_animal_10108=Black Bear
hunt_animal_10109=Tiger
hunt_animal_10110=Ferret
hunt_animal_10111=Vulture
hunt_animal_10112=White Tiger
hunt_animal_10113=Rhinoceros
hunt_animal_10114=White Bear
Exploration.Target.SmallGame.Fish=Fishing
fish_result_close=Close
fish_result_previous=Previous
fish_result_new=New
fish_result_catches=Caught fish
fish_result_rewards=Items received
fish_target_position=Target position {0}, {1}
fish_bite_release=Fish on and pulling away. Release Backslash.
fish_release_line=Fish pulling away. Release Backslash.
fish_reel_now=Reel now. Hold Backslash.
fish_selection_help=Fishing setup. Use the arrow keys to browse current rods, bait, and buttons. Press {0} to activate the current item. Press {1} to repeat help.
fish_cast_help=Fishing. Press {0} or {1} to change the current casting target. Press and release {2} to cast toward it. Press {3} to repeat help.
fish_fight_help=Fish on the line. Release {0} while it swims away, and hold {0} when prompted to reel. Press {1} to repeat help.
fish_result_help=Fishing results. Press {0} to activate the current Close button. Press {1} to repeat help.
Exploration.Target.SmallGame.Mining=Mining
mining_start_help=Mining. Press {0} to start. Press {1} to repeat this help.
mining_active_help=Mining in progress. {0}: strike the current target. {1}: leave and settle. {2}: repeat help.
herbs_start_help={0}: {1}. {2}: repeat help.
cooking_start_help=Press {0} to select {1}. Press {2} to repeat this help.
cooking_board_help=Cooking. Select a spoon first. Choosing a seasoning fills an empty spoon. Choosing another spoon pours between them. Choosing a dish adds the whole spoon. A dish is complete only when all three seasonings equal their needed amounts; exceeding any needed amount resets that dish. Use Up and Down or W and S to choose. Press {0} to act, {1} to leave and open the result, and {2} to repeat help.
cooking_board_talk_help=Press {0} to close the current message. Press {1} to repeat help.
cooking_board_spoon=Spoon, capacity {0}, current {1}, {2}, {3}.
cooking_board_seasoning=Seasoning, {0}. Choosing it puts {1} in the selected spoon.
cooking_board_dish=Dish, {0}. {1}: current {2}, needed {3}; {4}: current {5}, needed {6}; {7}: current {8}, needed {9}. {10}.
cooking_board_recover=Empty the selected spoon
cooking_board_selected=Selected
cooking_board_not_selected=Not selected
cooking_board_complete=Complete
cooking_board_incomplete=Incomplete
cooking_board_no_change=No change
cooking_board_pour_preview=The selected spoon will add {1} {0}, making {2}; {3} is needed. {4}.
cooking_board_pour_complete=This addition will complete the dish
cooking_board_pour_incomplete=The dish will still be incomplete after this addition
cooking_board_pour_overflow=This addition will exceed the needed amount and reset this dish
cooking_board_dish_completed={0} completed successfully.
cooking_board_all_completed=All dishes completed successfully.
cooking_result_previous=Previous
cooking_result_new=New
cooking_result_no_items=No items received
cooking_result_close=Close
cooking_result_help=Cooking result. {0} or {1}: close and return to development. {2}: repeat help.
Exploration.Target.SmallGame.Herbs=Herb gathering
Exploration.Target.TreasureChest=Treasure chest
Exploration.Target.None=There are no browsable targets.
Exploration.Target.Details={0}, distance {1:0.0}, coordinates X {2}, Y {3}, Z {4}.
Exploration.Help.NormalMap=Map browsing. Press {0} or {1} to browse the current category. Press {2}+{0} or {2}+{1} to change categories. Browsing announces the name, distance, and coordinates. On a character, exit, mini-game, treasure chest, or story trigger target, press {3} to navigate. The game handles the native interaction or story on arrival. Hold {4}, {5}, {6}, or {7} to walk up, down, left, or right relative to the current camera view; release to stop. Press {9} to turn the camera left or {10} to turn it right by 45 degrees per press. Press {8} to hear your current position.
Exploration.Player.Coordinates=Current position, coordinates X {0}, Y {1}, Z {2}.
Exploration.CameraHeading.North=North
Exploration.CameraHeading.NorthEast=Northeast
Exploration.CameraHeading.East=East
Exploration.CameraHeading.SouthEast=Southeast
Exploration.CameraHeading.South=South
Exploration.CameraHeading.SouthWest=Southwest
Exploration.CameraHeading.West=West
Exploration.CameraHeading.NorthWest=Northwest
develop_store_decrease=Decrease quantity
develop_store_increase=Increase quantity
develop_store_previous_page=Previous page
develop_store_next_page=Next page
develop_store_confirm=Confirm transaction
develop_store_close=Close store
develop_store_empty=No items available
develop_store_complete=Transaction complete
develop_store_help=Store. Press {0} or {1} to browse items; press {2} or {3} to move among the item, decrease quantity, and increase quantity; press {4} or {5}+{4} to browse mode switching, pages, confirm transaction, and close store; press {6} to activate, {7} to close, and {8} to repeat this help. On increase or decrease quantity, tap {6} for 1 or {5}+{6} for 10, subject to native quantity limits. Release to hear the quantity and total; confirm the transaction separately.
develop_inner_help=Inner training. Press {0} or {1} to browse. Press {2} to train the current Inner skill or activate Return. Press {3} to go back. Press {4} to repeat this help.
develop_action_help=Press {0} or {1} to browse this page. Press {2} to activate the current item. Press {3} to go back. Press {4} to repeat this help.
develop_maneuver_paging_help=Press {0} or {1} to browse this page. Press U for the previous page and O for the next page. Press {2} to activate the current item, {3} to go back, or {4} to repeat help.
develop_lotus_help=Forget-Me Valley. Press {0} or {1} to browse actions. Press {2} to activate the current action or Return. Press {3} to go back to the development menu. Press {4} to repeat this help.
develop_acupuncture_help=Acupuncture. The correct acupoint is focused. Press {0} to select it. Press {1} to repeat this help.
mining_result_previous=Previous
mining_result_new=New
mining_result_items=Items received
herbs_grid_help={0}, {1}, {2}, and {3}: move between cells. {4}: reveal. {5}: leave. {6}: repeat help.
herbs_cell_unseen=Unseen
herbs_cell_selected=Selected
herbs_result_previous=Previous
herbs_result_new=New
herbs_result_close=Close
herbs_result_help={0} or {1}: close. {2}: repeat help.
herbs_match_success=Match successful: {0}.
herbs_match_failure=Match failed: {0}, {1}.
UITreasureBox.MovesRemaining=Moves remaining: {0}.
UITreasureBox.Board=Center grid.
UITreasureBox.Board.Row=Row {0}: {1}.
UITreasureBox.Color.Red=Red
UITreasureBox.Color.Yellow=Yellow
UITreasureBox.Color.Green=Green
UITreasureBox.Color.Blue=Blue
UITreasureBox.Color.White=White
UITreasureBox.Cell.Center={2}, center.
UITreasureBox.Cell.Above={2}, periphery.
UITreasureBox.Cell.Below={2}, periphery.
UITreasureBox.Cell.Left={2}, periphery.
UITreasureBox.Cell.Right={2}, periphery.
UITreasureBox.Cell.Boundary=There is no color cell in that direction.
UITreasureBox.Move.ColumnUp=Move column {0} up. The next three moves in the same direction will bring in {1}, {2}, and {3} from below.
UITreasureBox.Move.ColumnDown=Move column {0} down. The next three moves in the same direction will bring in {1}, {2}, and {3} from above.
UITreasureBox.Move.RowLeft=Move row {0} left. The next three moves in the same direction will bring in {1}, {2}, and {3} from the right.
UITreasureBox.Move.RowRight=Move row {0} right. The next three moves in the same direction will bring in {1}, {2}, and {3} from the left.
UITreasureBox.Help.Puzzle=The goal is to cycle rows and columns until all nine cells in the center grid have the same color within the move limit.\n Use {0}, {1}, {2}, and {3} to choose among the twelve row and column moves,\n then press {4} to perform the current move.\n Move focus announces the direction and the colors that the next three moves in the same direction will bring in from the periphery.\n Use {5}, {6}, {7}, and {8} to browse the cross-shaped color board; each cell announces only its color and whether it is in the center or periphery.\n Color browsing does not change move focus or perform a move; the current move is still performed with {4}.\n A boundary is announced when there is no color cell in that direction.\n After the animation finishes, the remaining moves, center grid, and updated three-color incoming sequence for the current move are announced.\n Press {9} to reread the remaining moves and current center grid.\n Pressing {10} immediately ends the puzzle as a failure.
UITreasureBox.Help.Result=Press {0} to close the result and return to the map.
UITreasureBox.Result={0}: {1}
alchemy_selection_help=Alchemy. Use the arrow keys or W A S D to choose a pill. {0} starts refining, U opens the previous page, O opens the next page, {1} returns, and {2} repeats help.
blacksmith_selection_help=Blacksmithing. Use the arrow keys or W A S D to choose an equipment blueprint. {0} starts forging, U opens the previous page, O opens the next page, {1} returns, and {2} repeats help.
alchemy_board_empty=Empty
alchemy_board_unavailable=Unavailable cell
alchemy_board_rock=Rock
alchemy_board_special=Special cell
alchemy_board_boundary=Board boundary.
alchemy_board_status=Refining {0}. {1} moves remaining. Goal: {2}.
alchemy_board_unsupported=This board contains special cells that are not fully supported yet.
alchemy_board_up=Slide up
alchemy_board_down=Slide down
alchemy_board_left=Slide left
alchemy_board_right=Slide right
alchemy_board_blocked={0} is invalid.
alchemy_board_merge_count={0}: {1}
alchemy_board_move_merged=Merged: {0}.
alchemy_board_move_no_merge=No tiles merged.
alchemy_board_help=Alchemy board. {0}, {1}, {2}, and {3}: slide the board. {4}, {5}, {6}, and {7}: browse cells. {8}: read the pill, remaining moves, and goal. {9}: use the native leave action and settle as a failure. {10}: repeat help.
blacksmith_board_status=Forging {0}. {1} moves remaining. Goal: {2}.
blacksmith_board_help=Blacksmith board. {0}, {1}, {2}, and {3}: slide the board. {4}, {5}, {6}, and {7}: browse cells. {8}: read the equipment, remaining moves, and goal. {9}: use the native leave action and settle as a failure. {10}: repeat help.
alchemy_result_success=Alchemy succeeded.
alchemy_result_failure=Alchemy failed.
alchemy_result_stat={0}. Previous value {1}. New value {2}.
alchemy_result_item=Obtained {0}. Quantity {1}.
alchemy_result_help=Alchemy result. {0} or {1}: close and return to development. {2}: repeat help.
blacksmith_result_success=Forging succeeded.
blacksmith_result_failure=Forging failed.
blacksmith_result_stat={0}. Previous value {1}. New value {2}.
blacksmith_result_item=Obtained {0}. Quantity {1}.
blacksmith_result_help=Blacksmithing result. {0} or {1}: close and return to development. {2}: repeat help.
flower_selection_help=Flower selection. Up/Down or W/S: browse flowers. {0}: choose the current flower. {1}: return to development. {2}: repeat help.
flower_care_help=Flower care. Up/Down or W/S: browse actions. {0}: perform the current action. {1}: leave and open the result. {2}: repeat help.
flower_care_talk_help=Press {0} to continue. Press {1} to repeat help.
flower_care_continue=Press {0} to continue.
flower_care_needed=needed
flower_care_not_needed=not needed
flower_result_previous=Previous
flower_result_new=New
flower_result_close=Close
flower_result_help=Flower result. Press {0} or {1} to close and return to development. Press {2} to repeat help.
liquor_call=Call {0}
liquor_leave=Forfeit and leave
liquor_round=You called {0}; opponent called {1}. You showed {2}; opponent showed {3}. Your liquor {4}/{5}; opponent liquor {6}/{7}.
liquor_result=Opponent: {0} You: {1}
liquor_help=Finger guessing. Up/Down: browse calls and Forfeit and leave. {0}: confirm. {1}: forfeit and leave. {2}: repeat help.
relay_close=Close
relay_root_help=Relay station. Use Up and Down to browse friends and actions. Press {0} to select, {1} to return to development, and {2} to repeat help.
relay_gift_help=Choose a gift. Use Up and Down to browse the current gifts. Press U for the previous page, O for the next page, {0} to select, {1} to return to the Relay station, and {2} to repeat help.
relay_gift_amount=Amount {0}
relay_gift_empty=No gifts are available.
relay_change_gift=Change gift
relay_send_gift=Send gift
relay_send_letter=Send letter
develop_wander_no_events=No Wander event is currently available at this location.
develop_emergency_help=Emergency event. Press {0} or {1} to browse, {2} to choose the current event, and {3} to repeat help.
battle_placement_page=Battle placement
battle_backpack_title=Items
battle_backpack_amount=Quantity: {0}
battle_backpack_empty=No items to select.
battle_backpack_cannot_use=This item cannot be used now.
battle_backpack_used=Used {0}.
battle_backpack_help=Items. {0} and {1} select an item, {2} opens the previous page, {3} opens the next page, {4} uses the item, and {5} closes the backpack. For items that require a target, choose the target on the battlefield after the backpack closes.
battle_placement_tile=Placeable tile
battle_placement_help=Battle placement. Use {0}, {1}, {2}, {3} or {4}, {5}, {6}, {7} to choose a placement tile; {8} cycles placement tiles. {9} and {10} switch the character to place. {11} places the character; when placement is complete, press {11} to enter battle. {12} withdraws the character on the current tile. {13} places characters automatically. {14} reads this help.

battle_pause_entry=Pause
battle_speed_entry=Battle speed, {0}x
battle_auto_turn_entry=Auto play this turn
battle_auto_enabled=Auto battle enabled.
battle_auto_disabled=Auto battle disabled.
battle_auto_disable_after_turn=Auto battle disabled. Automatic actions stop after the current character finishes.
battle_auto_unavailable=Auto battle is unavailable in this battle mode.
battle_pause_title=Battle paused
battle_pause_resume=Continue battle
battle_pause_menu=Return to main menu
battle_pause_exit_unavailable=Cannot return to the main menu right now.
battle_pause_restart_unavailable=No usable pre-battle save is available for this battle. Cannot restart.
battle_pause_restart_failed=Cannot restart the battle right now.
battle_pause_restart=Restart
battle_pause_sfx=Sound effects volume
battle_pause_music=Music volume
battle_pause_entry_help=Select Pause and press {0} to open the battle pause menu.
battle_pause_help=Battle paused. {0} selects the next control; {1} plus {0} selects the previous control. Use the native arrow keys to adjust volume. {2} activates the current button; {3} resumes battle. Menu and Restart require a second press of {2}; press {3} to cancel confirmation.
battle_pause_confirm=Execute {0} and leave the current battle. Press {1} again to proceed, or {2} to cancel confirmation.
battle_unit_info_help=Character details. {0} and {1} browse this section; {2} and {3} switch sections. {4} reads the biography again. On an ability, {5} and {6} browse its details. {7} closes and returns to the previous position.
battle_target_area_units=Characters in the area: {0}
battle_target_attack_object=Attack target: {0}
battle_target_attack_prediction=Attack prediction: {0}, damage and hit {1}
battle_target_counter_prediction=Counter prediction: {0}
battle_target_vitals=Health {0}/{1}, Inner power {2}/{3}
puzzle_side_left=Left
puzzle_side_right=Right
puzzle_piece_selected=Piece selected
puzzle_piece_placed=Piece placed
puzzle_piece_position={0} piece {1}, {2}
puzzle_piece_match={0} position {1}; current piece ID {2}; place it at {3} position {4}; this position needs piece ID {5}
puzzle_slot_empty={0} position {1}; empty; this position needs piece ID {2}
puzzle_hand_empty=No piece is held
puzzle_wrong_count={0} piece positions are still incorrect
puzzle_query_summary={0}; {1} piece positions are still incorrect
puzzle_held_piece=Holding piece ID {0}; place it at {1} position {2}
puzzle_piece_taken=Picked up piece ID {0}; place it at {1} position {2}
puzzle_piece_swapped=Placed piece ID {0} at {1} position {2}; picked up piece ID {3}; place it at {4} position {5}
puzzle_piece_dropped=Placed piece ID {0} at {1} position {2}; no piece is held

end_continue=Continue
end_help=Ending playback. After the animation finishes, press {0} to continue. Press {1} to repeat help.
status_party_kick=Remove from party
status_party_help=Party. Press {0} to enter the member list and {1} to return to the party category. Use {2} and {3} to browse the current area. Press {4}, or {5} with {4}, to switch between members, details, abilities, and available actions. Press {6} to select a member or activate the current button; select a member before removing them. Press {7} to return to character status. Press {8} to read help.
status_party_confirm_help=Use {0}, {1}, or {2} to choose confirm or cancel. Press {3} to activate the current button, or {4} to cancel and return to the party. Press {5} to read help.
Exploration.Category.StoryTriggers=Story triggers
MovieEventGroup.20410010=Return to your room and rest
game1_picture={0}, {1}. {2}
game1_left=Left painting
game1_right=Right painting
game1_region_1=Top left
game1_region_2=Top middle
game1_region_3=Top right
game1_region_4=Middle left
game1_region_5=Center
game1_region_6=Middle right
game1_region_7=Bottom left
game1_region_8=Bottom middle
game1_region_9=Bottom right
game1_image_0015=Dark leaves fill the image, with pale branches weaving between them.
game1_image_0016=Several pale branches cross dense leaves, with a thicker horizontal branch above.
game1_image_0017=A thicker trunk on the right curves downward, surrounded by dense leaves.
game1_image_0018=Branches and leaves reach into the lower middle, with pale gaps below.
game1_image_0019=A pale branch crosses the leaves diagonally; clusters below extend toward a lighter background.
game1_image_0020=Pale gaps appear between the leaves. In a lower gap, dark character-like strokes are arranged vertically.
game1_image_0021=Leaves appear above; travelers and pack animals carrying loads are visible below.
game1_image_0022=Pale ground appears above, with dark rocks extending diagonally below.
game1_image_0023=Some leaf clusters appear above, with large dark rocks and diagonal edges below.
game1_image_0024=Pale gaps appear between the leaves. In a lower gap, there are no vertically arranged dark character-like strokes.
game1_help=Picture identification. Compare descriptions of corresponding regions in the two paintings. Find a region where one side has character-like strokes and the other does not. Select the side with those strokes and submit it. Use arrow keys to browse regions and Tab to switch to the corresponding region of the other painting. Press {0} to enlarge or Shift plus {0} to submit the current region. In the enlarged view, use Left and Right to compare, and {0} or {1} to close. Press {2} to repeat this help.
